The Computational Media Department (CM) engages in boundary-pushing research and education that integrates technical, interpretive, and design work to create human-centered media that address complex problems for societal impact.
These are the core values we hold, which form the foundation on which we perform work and conduct ourselves as scholars, researchers, and members of communities:
Impactful: We create media, experiences and ways of understanding that have an impact in the world we live in.
Socially responsible: We actively perform research and education that benefit society at large and advance social goals.
Open: We embrace diverse ideas, disciplines, approaches, concepts, and methods in our work and community.
Boundary-pushing: We are forward facing while being reflective of the past.
Collegial: We engage in partnership across our communities in a respectful manner.
Address “messy” problems: We are unafraid of handling real-world problems that are naturally messy.
Explore potential Computational Media career paths
UI/UX Designer
Interactive Designer
Game Designer
Multimedia Developer
AR/VR Specialist
Product Manager
Front End Developer
Professor/Researcher
Learn More
The Social Wearables Educational Live Action Role Play (SWEL) Camp was designed by UCSC researchers to blend social experience with computational activities to drive middle school girls’ interest and confidence in pursuing technical subjects.
Professor of Computational Media, Katherine Currie Isbister and her students use games to explore how technology can influence human's emotional experiences.
Sri Kuniawan, Associate Professor of Computational Media and Computer Engineering, is leading her student to research and develop games and applications to help people with special needs.
The Social Wearables Educational Live Action Role Play (SWEL) Camp was designed by UCSC researchers to blend social experience with computational activities to drive middle school girls’ interest and confidence in pursuing technical subjects.
Professor of Computational Media, Katherine Currie Isbister and her students use games to explore how technology can influence human's emotional experiences.
Sri Kuniawan, Associate Professor of Computational Media and Computer Engineering, is leading her student to research and develop games and applications to help people with special needs.
The Social Wearables Educational Live Action Role Play (SWEL) Camp was designed by UCSC researchers to blend social experience with computational activities to drive middle school girls’ interest and confidence in pursuing technical subjects.
Professor of Computational Media, Katherine Currie Isbister and her students use games to explore how technology can influence human's emotional experiences.