Computational media researcher’s new virtual reality games empower underrepresented communities, support social wellbeing

smile train collab vr game screenshot

Drawing from her research experience in human computer interaction, virtual reality, and assistive technologies, Baskin Engineering Ph.D. candidate Tiffany Thang is creating serious games to support individuals in their development of socioemotional skills and self-confidence.

Promoting student success and inclusive pedagogy at the Baskin School of Engineering

Students discussing a topic outside with their professor

Student-centered programming and professional teaching development workshops support inclusive learning and teaching in STEM classrooms.

Amber Sargeant: Alumna

Degree Program: Serious Games, M.S.
Graduate Institution: UC Santa Cruz
Undergraduate Institution: UC Santa Cruz
Department: Computational Media

“I wanted to get an M.S. in serious games because I want to make games that explore topics important to me, such as climate change and mental health. I think these topics need more recognition in the media, and what better way to show it than through interactive media?”

Kaleen Shrestha: Graduate Student

Portrait of Kaleen Shrestha

Graduate Institution: Towson University, Teaching, M.A.; University of Washington, Educational Psychology, Ph.D.
Undergraduate Institution: Washington State University, Mathematics, B.S.
Department: Baskin School of Engineering

“I study what is needed in our division and respond with evidence-based approaches. It often involves building a program, a report, an experience, a communication, or a collaborative meeting to close gaps and help students succeed.”